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Beetrooper Light Flapper →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 6 | Insect | 2000 | 2200 |
If this card is Normal or Special Summoned: You can target 2 of your "Beetrooper" monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of this turn you cannot activate their effects, or the effects of cards with their names. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Beetrooper Light Flapper" once per turn. | |||||
Average Rating Score | 4.7(3) |
- Card Info
- Card Reviews (3 rating scores)
- Decks with Beetrooper Light Flapper (2 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Beetrooper Light Flapper" card reviews and rating scores
4.7(3) |
|
0% | (0) | ||
0% | (0) | ||
66% | (2) | ||
33% | (1) | ||
0% | (0) |
asd
2023/01/29 13:53
2023/01/29 13:53
I thought it would be nice to have at least one copy, so when I put him in my deck, it was always rotten in my hand.
シエスタ
2022/09/21 17:10
2022/09/21 17:10
It's suitable for collecting materials for Absolute Hercules because of the large number of cards collected, and it's not something you can expect to negate attacks, but it can fill the void of Absolute Hercules, and it's also a resurrection target over there.
However, there are always 2 cards to be collected, and they cannot have the same name, so it takes some time and effort, and since it is an advanced level that does not have self-expansion, it takes time to deploy.
If it can be deployed well with Invincible Atlas and Absolute Hercules, it can demonstrate high ad recovery and his DEF, but there is a possibility that it will become an accident personnel, so I think it has a strong habit.
To be honest, I don't think it was a hit even at the lower class.
However, there are always 2 cards to be collected, and they cannot have the same name, so it takes some time and effort, and since it is an advanced level that does not have self-expansion, it takes time to deploy.
If it can be deployed well with Invincible Atlas and Absolute Hercules, it can demonstrate high ad recovery and his DEF, but there is a possibility that it will become an accident personnel, so I think it has a strong habit.
To be honest, I don't think it was a hit even at the lower class.
みめっと
2022/09/12 7:50
2022/09/12 7:50
An advanced Beetrooper of the type that gains an advantage through NS/SS trigger effects, similar to the low-level Buggy and high-level Stingy.
Just by entering the field, he collects 2 of his Beetroopers from his GY/exclusion, and also has the effect of negating the attack by bouncing himself, so it's worth keeping it in the final stage. I have.
However, it is necessary to select two monsters, and monsters with the same name, such as the two buggies that are the easiest to match with GY, cannot be selected, and the salvaged monster and its same name monster cannot use this turn effect. Furthermore, it is not a monster that can NS without release like Buggy, and it does not have self-SS ability like Stingy.
Beetrooper is good at resurrection due to the existence of its own Field Spell, but Armed Horn that deploys from the hand is NS, so it needs to be released, and Link 4 Invincible is in charge of recruiting from the Deck. There is a high possibility that it will become an accident factor if you draw it for the first time in combination with the nature of your own effect.
Since it has a high ability to acquire an advantage once it starts going around, I think it's a good idea to include one copy.
Just by entering the field, he collects 2 of his Beetroopers from his GY/exclusion, and also has the effect of negating the attack by bouncing himself, so it's worth keeping it in the final stage. I have.
However, it is necessary to select two monsters, and monsters with the same name, such as the two buggies that are the easiest to match with GY, cannot be selected, and the salvaged monster and its same name monster cannot use this turn effect. Furthermore, it is not a monster that can NS without release like Buggy, and it does not have self-SS ability like Stingy.
Beetrooper is good at resurrection due to the existence of its own Field Spell, but Armed Horn that deploys from the hand is NS, so it needs to be released, and Link 4 Invincible is in charge of recruiting from the Deck. There is a high possibility that it will become an accident factor if you draw it for the first time in combination with the nature of your own effect.
Since it has a high ability to acquire an advantage once it starts going around, I think it's a good idea to include one copy.
Decks with "Beetrooper Light Flapper"
* is adopted as a key card.Card Category and Effect Category
Effect:add Card from your Deck to your GY
Effect:add Card from your banished Card
Effect:return to the hand
Effect:negate the attack
Effect:Special Card effects cannot activate
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
WORLD PREMIERE PACK 2022 | WPP3-JP004 | 2022-09-10 | Normal |
Ranking and View Num
Rating Score Rank | 9,382 / 13,171 Cards |
---|---|
View Num | 2,533 |
Others
Japanese card name | 騎甲虫ライト・フラッパー |
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